![]() ![]() ![]() There is also a great contrast between each campaign setting. ![]() The focus allows CA to really hone in on the specifics of the conflict at hand, and give the factions more depth than they otherwise would have. It’s often the case where Total War plays at its best in these smaller scenarios, though I still do love the sweeping grand campaigns. CampaignsĮach campaign takes place on a zoomed-in section of the Medieval II map. Instead, CA chose to include different mechanics that serve as experimental ideas some of which would presage the changes to come in the next Total War game, Empire Total War. It would have been easy for CA to just take the units and mechanics from the base game and repurpose them for these campaigns since most of these factions already appear in the base Medieval II. Each puts its own twist on the standard Total War formula. The four campaigns are Britannia, the Crusades, the Teutonic, and, the Americas. Total War expansions are usually a place where Creative Assembly experiments with some of their more radical campaign ideas and Kingdoms is no different. Medieval Total War II: Kingdoms is the first and only expansion for Medieval Total War II which features four all-new campaigns, each with its own period, map, and unique factions. ![]()
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